Friday, November 20, 2009

Individual reflection on the design process-

Individual reflection on the design process

In this reflection, the final assignment “The design of a lesson based on the TPACK framework” specifically “Technological Knowledge” in TPACK model will be analyzed.

The process of designing a course as an educational designer and working with TPACK:

For the final assignment, as a group, our starting point was Technological Knowledge(TK) in TPACK model which has basically three knowledge bases (Technological knowledge, Pedagogical knowledge and Content knowledge). Technology-enhanced learning enables the learners to connect to others as well as continuous access to learning resources. As Moonen (2001) states with TPACK model, flexibility of technology mainly refers to as combination on information and communication technologies. In this final assignment, the technology chosen for the final assignment was “Gaming”. The starting point was “Technology” instead of pedagogy in TPACK model, therefore while choosing our game, Geo-Challenge, the criteria was the chosen game should contain both technology and game. Geo-Challenge is an online free game and any “Facebook” user can play it by signing in their accounts and adding the “Geo-Challenge” application.

With respect to TPACK model, the content of the designed course is English and also Geography has been set a subordinate subject. In the process of working with TPACK, first Technology Knowledge has been set by choosing the appropriate game and then setting the Content Knowledge by choosing English as content and Geography and finally appropriate pedagogical approach needed to be chosen. In the designed lesson, “Inquiry Learning” was chosen as a main pedagogical approach because of the content of Geography requires to be acquainted with countries and well-known landmarks in these countries. In addition, in the classroom activities “Cooperative Learning” was also used.

By starting from Technological Knowledge component of TPACK and continuing with Content Knowledge and Pedagogical Knowledge, a lesson plan has been prepared. In the lesson, the main goals and sub-goals which are expected to achieve by the students at the end of the lesson, has been set clearly. After clearly setting the goals of the 2-lessons, activities which will be used during the lesson have been stated. And then the game “Geo-Challenge” will be played by the students.
Since the game Geo-Challenge contains the two main parts of the TPACK model, technology and content, it relatively takes the highest amount of class time (approximately 1/3 of whole course), and the activities were coherently arranged to achieve the goal set.

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